![]() Well, not quite on your own – in this particular instalment, your fathers trusty friend Takakura lives in a small cottage on your land (sadly, he cannot be evicted) and will offer you advice on how to manage your farm. Play any Harvest Moon game and you’ll have a good idea of the story you have been left a farm by your deceased father/grandfather/pet goldfish, and are encouraged to make it something “he would be proud of”. These are minor niggles however in what is essentially a very competent game. There is some glitchiness to the graphics of the game occasionally you will be able to push an animal through part of a wall, or have sections of plant just disappear into your characters body. ![]() While this in itself may disappoint some, the attention paid to the game environment itself is surely worthy of praise. Perhaps the reason this is achieved is due to the relatively small gaming area this isn’t one game that will have you adventuring off to distant lands. There is very little fogging, although occasionally free 3D objects like flowers will “pop” into place as you get closer. This is one game where you can stand pretty much at one end of the town and identify someone all the way over at the other end. While technically the sprites and environments aren’t the most outstanding to grace the GC, one aspect in which the game comes into its own is the draw-distance it boasts. Yet, surprisingly, the idea was a massive success – and now, with the arrival of “A Wonderful Life”, Gamecube owners can now partake of this bizarre phenomenon, and see exactly what makes this bizarre franchise so damn appealing.Ĭutesy sprites and detail are the staple here, as in the other Harvest Moon games there’s a nice amine-esque tinge to everything that suits the game to the ground. The Harvest Moon franchise built its popularity on a concept that probably never occurred to anyone else before – build a farm, and, erm, harvest.
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